I’ve been preaching this for years, but maybe a visual will help.
This is such a common flaw in games,comics,media that it makes me sick. Game companies such as Valve have put out many documents explaining the importance of silhouette in a character design. Being able to recognize a character from a distance is important. They’ve released pages on how much time and effort is put into the Tf2 characters. valve is one of my favorite companies of all time and I agree with a majority of their decisions, but that doesn’t mean they are perfect.
In Dota all the women fall into the same silhouette, plus or minus a tiger they ride or an article of clothing that sets them apart.
Variation in body silhouette is a fun and expressive way to challenge yourself as an artist. I can make everyone of these women sexually attractive, but the REAL challenge is making them unique characters whos sole trait isn’t her sex. Honestly it’s laziness on their designer’s part. *cough*
I look forward to seeing monster/alien/ animal/ whateverrr women in varying shapes and sizes.
creationdepartment asked: could you make a short guide on drawing chubby ppl? or maybe just some short notes and point out what to make sure of? anything is appreciated, thank you!
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augh gosh i dont think i have like a set way of drawing fat people but i guess i could give some notes?
i tend to draw fat bodies with most of the weight/fat being balanced in the stomach/upper thighs, thats kind of where it settles for me. dont be afraid of drawing stomachs that actually stick out!!
i think its good to remember theres a lot more flesh on fat bodies, and that flesh can accumulate in a lot of different ways. sometimes legs and arms can be very skinny and the stomach area is more fat. sometimes its evenly distributed and theres a lot of fat on the arms and legs.
thats it i guess? i think its also good to actually look at real life bodies and just.. look at how weight is distrubuted, because its always different.
Thanks so much for your ask! I’ve meant to do a tutorial like this for a long time. This is the way that I draw big girls, though it’s quite a short and basic tutorial. I hope it helps!
the “area of gain” part was pretty much taken directly from -here-, a VERY informative and helpful tutorial. Here’s a couple of tutorials that I think are pretty good: link and link.
i was like “that area of weight gain chart looks a lot like mine” and then